SE PLUGs: cyannide2, analog delay, super phaser, mutlibandcomp, sloper.
samplers used: kontakt, RMIV, tracktion sampler.
other audio apps: Audicty, recycle.
i know the that all users were able to use an SE plug but i just used the ones that i already use in my songs.
the first bits of noise are from the cyanide .dll. i recycled them to make them bpm accurate and then ran them threw sloper. the next bit of noise @ the start of the 8th bar is from the buffer overide also ran threw the sloper. drums come in on the 9th bar using RMIV. the snare is a cut from the supa trigga dll pitched up and put threw a LP filter. the kick drum consists of cuts from the o scope, analog delay, supatrigga and cyanide2; these samples were pitched down stacked and ran threw a LP filter. the HHs are from the png image included with the O scope, "oscilloscope trigmode". additional perc is from a file called "biodule mod" no filter took place on either the hhs or additional perc.
the synth sound that comes in @ 32 bars is a cut from the analog delay .dll put in kontakt using a slight chorus and an enolope and ran threw cyanide 2 for addtional grittyness.
the "bubblely" noise that also comes in @ 32 bars is a cut from the relofter .dll. i put it in recylce to make it bpm accurate and ran it threw the supaphaser.
the "fill" @ 48 bars is a cut from the buffer overide .dll
the additional synth sound that comes in @ 48 bars is a cut from the dfx scrubby; using the tracktion sampler to manipulate it.
the noise that comes in @ 72 bars is a cut from the dfx scrubby dll edited in recyle to make it bpm accurate and ran threw the analog delay for additional bounceyness.
i must say that this was a very interesting comp. i had know idea that audio existed in dll files...
i would like to thank your whole team for making such great plug ins;
especially supatrigga and buffer overide.
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